Ace Attorney Movie Trailer


The actual video itself was given to me by a friend and is apparently an ‘unlisted’ video on Youtube. I guess this means I shouldn’t go handing the link out, but once it’s made official I’ll embed it here.

There’s more than a few things that caught my eye about it. The first and most obvious is that director Takeshi Miike has embraced the animesque visuals of Ace Attorney just like Kenneth Brannagh embraced Thor‘s camp elements. This really looks like Ace Attorney blown up onto the big screen.

Remember Lotta Hart’s ridiculous hair? It’s bigger than it was in the game. The costumes of characters like Edgeworth and Maya Fey? Even Phoenix’s spiky hair. They are all here. And it is glorious.

Not that it all looks like some campy parody. In its own way, it also looks like a slick courtroom drama. Sure, a hugely dramatic and stylised one, but that’s an integral part of the series and it looks like it’s being treated that way.

Another thing is the characters. Sure, Phoenix, Maya, von Karma and Edgeworth were prominent. I also caught glimpses of Larry Butz, Dee Vaquez, Gumshoe, Mia and the aformentioned Lotta Hart. I was really surprised by Vasquez’s appearance. She’s from the third case of the original game, the one that doesn’t actually fit into the overarching plot.

Presumably then, the film will cover the four cases that comprise the first ‘arc’. That seems like too much for one film. It would seem logical that some of the cases are only dealt with in cutaway, montage-esque sections or that the film will be in two parts.

Hopefully the film will get an international release (DVD only, I’m not deluded enough to think it’s get a theatrical run in Europe or the US). However, I am completely behind this project and I have a lot of faith in Miike’s vision.

Perhaps, and now this is heavily deluding myself, perhaps if this film and Wright’s appearance in Ultimate Marvel vs Capcom 3 are popular enough outside of Japan, we’ll see international releases for Professor Layton vs Ace Attorney and Ace Attorney Investigations II: Miles Edgeworth!

Stuff you should really be into


Nope, still not got anything to review yet. However! There are some things you should check out, so here’s a list.

Echo Bazaar
No I will not shut up about this. It’s a brilliantly written casual game you can play completely free while just pissing about on the internet. Why don’t you play this yet?

The Guild
A web series created by nerd queen Felicia Day after a two year World of Warcraft addiction. It’s a clever, deadpan take on MMORPG’s, gamers and gaming culture with a genuine knowledge of and affection for games. So it’s not just people saying nerds are shit

Dr Horrible’s Sing Along Blog
Inspired in part by The Guild, this is a short web superhero musical by Joss Whedon staring Nathan Fillion, Neil Patrick Harris and Felicia Day. It’s also full of catchy tunes, great dialogue is just a blast to watch. You can find it for free on Youtube, but there’s also a DVD you can buy with a musical commentary among other cool features.

The comics for The Guild and Dr Horrible’s Sing Along Blog
Darkhorse hosts the tie-in comics for not only these, but also Mass Effect and Serenity. You can buy them all at Darkhorse Digital. While they’re not of the highest quality for comics, they’re certainly fun (though the Mass Effect ones are the ‘worst’ as it were.) There’s also some Neil Gaiman comics on there, and I judge you for every moment in which you don’t read them. Speaking of which…

The Sandman
Think of a comic book. This is better than that. An epic series of 10 volumes told over nine years about the titular Prince of Dreams, The Sandman flits from urban horror to swashbuckling fantasy to nightmares to historical drama and back to 90′s New York in time for tea and it all fits ridiculously well. Not only is it one of, if not the greatest thing from comic books, but of all fiction ever. Really, it’s that good.

Dr Solar, Man of the Atom
I did mean to mention this along with all the stuff from Darkhorse before I got caught up in talking about The Sandman. Sorry about that. Dr Solar is nominally a superhero comic in that he gains superpowers from a freak accident and fights creatures that terrify the populace in a costume. But it’s not really about that, he’s like a cross between Green Lantern and Dr Manhattan. It’s a series that approaches the superhero story from a more human angle. It’s worth checking out.

Munchkin
A card game that comes in a variety of flavours including vanilla Fantasy, Pirate, Sci-Fi, Cthulhu Mythos, Cowboy, Kung Fu, Super Spies and Zombies. It’s a humorous game in which you and your friends compete to get to level 10 first. To do so will often require your mewling little levels ones to band together and help each other, only to then backstab and cheat to the top. It’s a lot of fun once it gets into the swing of things, though there’s always the one guy who gets the short end of the stick and ends up moping. He’s just not cheating hard enough.

Zombies!!
Are you sick of shooting and hacking zombies into small, gooey chunks in first and third person shooters and sandbox games? Well now you can fight the horde in a board game! You and a few friends try to fight your way to the Helipad in a randomly generated city with power cards, ammo counters and all that sort of thing. It’s fun, but falls short of being innately great. It depends who you play with. A bunch of chatty and competitive (and hopefully drunk) friends? Great! A bunch of people you vaguely know…Maybe not.

One Special Edition isn’t enough for Final Fantasy XIII-2


I’ll admit that I’ve yet to play Final Fantasy XIII, so I don’t know if there is something really amazing to it that I’ve just not experienced but I’ve not seen or heard anything about it that’s made me really excited. So, when I heard that it was just one title in a planned compilation I was a little annoyed. Sure, make plans for sequels and spin-offs when making a game but it smacked a little of counting their eggs before they hatched to me.

Still, Squeenix are Squeenix and they can do whatever they want with their games, so long as Vaan either doesn’t appear or can be brutally murdered by much better characters like Kain or Laguna.

Apparently the designers over at Squeenix have a metaphorical hard-on for the character of Lightning. A combination of the game’s sales and developer’s wishes lead to the green-lighting of a sequel to Final Fantasy XIII-2. My only experience with the character was in Dissidia Duodecim: Final Fantasy, where she seemed like a fairly generic ‘tough girl’, and essentially a meaner version of Squall Leonhart. I don’t know why she’s like that, but it definitely didn’t sell me on her.

As you can probably gather from above, I’m not super excited about the sequel. But hey, it’s their franchise, their money and people want this game enough. I’ve seen worse games made with less justification.

What has annoyed me is their plans for the Special Editions. Now, these were announced for the Nordic Countries, the EU and Australia, but that doesn’t preclude their release in other territories.

First up is a Limited Collector’s Edition at £60. That’s fine. Lots of games do that. Final Fantasy has definitely earned the right to have an extravagant Special Edition. It’s got a Soundtrack CD of selected tracks, an artbook, six collectible postcards and a high quality art print of Lightning. Fairly cool.

But then, for another £20, for a grand total of £80, you can order the Crystal Edition with the complete four disc soundtrack (replacing the selected track CD) and an exclusive t-shirt to go with the other stuff. Add in the pre-order bonuses from different places (Serrah and Noel getting different costumes, a recruitable monster and and a novella bridging the gap between the two games), and the list of stuff is pretty damn high.

First of all, I question if all this is really necessary, how many units of these do they expect to ship? Sure, it’s quite well priced for what it’s offering, but are there people out there who care that much? That’s not rhetorical, I actually don’t know if this is an experience that merits all that.

But that preorder content that you can only get one of? Well, in the Nordic Countries, there’s a special Nordic edition that gets all the preorder content as standard. Huh. Seems that nowhere in the world can you get all this content for one version of the game.

That bugs me about stuff like this, If you’re expecting someone to want to preorder for special content and buy a collector’s edition, surely they’ll buy everything that’s on offer. Why is this sort of stuff almost never made available in a complete form?

UPDATED: Phoenix Wright’s Ultimate Marvel vs Capcom 3 Costumes Now with DLC


Man I am so psyched to play as the most badass lawyer of them all in UMvC3. If only there was another layer of reference to his home series I could get uber-nerdy about. Oh wait, they announced his alternative outfits!


Here’s his Primary outfit. Nothing too exciting, it’s him and Maya in their everyday duds. Not terribly exciting, it was pretty much a given but…


Here Phoenix and Maya take on the colours of Miles Edgeworth, Phoenix’s prosecutor rival and Mia Fey, Maya’s older sister and Phoenix’s mentor, respectively. That’s cool, honouring two such important characters in that way. It’s cool, if a little predictable. It’d be fun if there was something quirky next.


Alright! Phoenix is now dressed up in duds designed to emulate the lovably incompetent Detective Dick Gumshoe and Maya’s dyed her hair blue to better look like Edgeworth’s adoptive sister Franziska von Karma. Y’know, I was hoping Ms. von Karma would show up in the flesh. Then again, maybe i just have a weakness for whip-wielding 19 year old German girls.


OK. I did not expect this. Phoenix is dressed up like his slacker, womanising friend Larry Butz while Maya is wearing something reminiscent of the Tres Bien restaurant uniform both she and perpetually unlucky Maggey Byrde wore. It’s weird, but heck, it embraces the strangeness that’s been integral to Wright’s design.


OK, glad as I am that these two are represented with these outfits, they’re a bit of an odd pairing. Phoenix is wearing the colours of the mysterious, coffee guzzling Godot from game three and Maya’s dressed as what is basically a copy of her (but a good one, so all’s forgiven) from game five, Kay Faraday. Whatever, the costumes don’t have to make sense. Ooh, wouldn’t it be great if Phoenix could get a special coffee mug evidence piece while dressed as Godot? Or throw a cup instead of documents? C’mon Capcom, you know you want to.

You know, fun as these costumes are I’ve yet to see one that’s really excited-WHAT THE HOLY HELL IS THIS THEY HAVE GHOST TRICK COSTUMES!? SWEET JESUS I LOVE THAT GAME THIS IS AWESOME THIS IS AWESOME THISISAWESOME!


*ahem* Yes. These are costumes based on the appearances of Sissel and Detective Lynne from the game Ghost Trick: Phantom Detective from the studio that gave us Ace Attorney. It’s just a shame that Missile (that little doggy that helps out Phoenix in this game) doesn’t look like Missile from Ghost Trick.


Wright’s DLC costume is his young Phoenix outfit that he wore in college, as seen in Trials and Tribulations Case 1. Maya on the other hand, is dressed up like Iris from the same game. Which, if you’ve played the game, makes absolute perfect sense. And if you haven’t, well…go buy it.

Oh, if only there was different OBJECTION! music tracks that played for each different costume. There are a few more I’d like though, like an Apollo Justice and Trucy Wright set, or a Steel Samurai and Pink Princess combo. In fact, can we just have an Ace Attorney beat ‘em up? Or how about Ace Attorney Investigations 2 and Professor Layton vs Ace Attorney?

Thought I’d let that go? Not a chance.

I’m really looking forward to playing as Wright. His design, both visually and in terms of gameplay looks to be a fair distance from perfect, but it does a great job of capturing the spirit of the character and his home series.

Should I Buy? – Persona 4


Absolutely. Do it yesterday. Better yet, do it a month ago so we can talk about it now. Still need convincing? Alright, here goes.

Persona 4 is a JPRG that’s technically part of the MegaTen franchise, which is a huge deal in Japan but kinda only has a cult following here. Europe got Persona 4 in 2009, but the rest of the world got it at varying times in 2008. The developer in question is Atlus. For those of you who don’t know of them, Atlus are famous for making really difficult games. For example, a boss that can hit every party member every turn for their precise weakness, bypass your physical defense and has a resistance to every single element is only really a mild threat compared to what else is out there.

Yeah. Still, this game’s Beginner Mode is a lot more forgiving than your regular Atlus game, if only because it seems to have stopped the AI from using strategies that would murder you every turn.

The game is about you moving to the small Japanese town of Inaba for a year and the people you meet. Except it’s not, because you get involved in a supernatural murder-mystery case. Except that’s not it either, because this game’s actually about the truth. There’s a constant undercurrent to every encounter you have that nudges the characters towards facing and accepting their own repressed negative feelings and dealing with them to become a better person.

It manages this because I wasn’t entirely truthful about the genre classification. Yes, this is a meaty and challenging JRPG, but it’s also a social simulator. As a High School student the time you don’t spend saving the world is spent attending clubs, doing part-time jobs and working up the courage to ask girls out. Literally. And somehow, it pulls it off. Though you may not like a character at first, chances are that by pursuing their Social Link you’ll grow invested in their story.

There’s a real incentive to do so, even if you’re some heartless bastard that doesn’t give a damn about Kanji-kun or Nanako-chan. That’s another thing, this game is unapologetically Japanese. It throws around the honorifics without ever explaining them and you’ll be quizzed on how to make dishes like sushi.

Anyway, the battle gimmick is that each character gains a ‘Persona’, a magic creature that gives them special skills. The protagonist is a ‘wild card’, who can wield the power of many different Persona and fuse them together to form new, more powerful ones. For each rank in the corresponding Social Link you’ve established with the characters, you get bonus experience for the new Personas you create, which can save hours of grinding for cool abilities.

Battles rely around you finding the weaknesses and strategies to defeat the enemies, with your allies being able to do their own thing or fight under your control. For the most part, they’ll do the right thing if left on autopilot. Even if you take control, by increasing their Social Links they’ll gain a level of autonomy, becoming able to help each other cure status effects, performing special moves and taking powerful blows for you. It’s all very gratifying to see your team come together with all this camaraderie.

Still, if a straight up RPG is what you’re looking for, this isn’t your ideal game. The dungeons, for all the interesting symbolical representations of a characters personalities and randomly-generated maps that mean it’s never the same twice are few and far between. You’ll often spend in-game weeks running around doing unrelated stuff. Luckily, there’s enough scripted events and general activities to make sure this doesn’t get too bad.

If you’re wondering just how far a game can push a single theme, you’d be surprised. In order to find everything there is you’ll really have to work hard. Some of the Social Links are a devil to start, let alone finish and you need absolute perfect actions throughout game year to get them all up to maximum. And the advanced Fusions you can perform require very specific Personas that are a nightmare to assemble without some kind of detailed list of locations and Fusion outcomes.

Another major point in the game’s favour is that it keeps its perspective firmly grounded in the mindset of the teenagers we follow. There’s a lot of tantalising hints at budding romances between just about everyone, and things like midterms carry some fairly serious weight to them. The unfolding plot isn’t told from an omniscient point of view, always giving us the relevant facts like a lot of games, but in the insular bubble of knowledge the characters have. It’s hard to explain, but you’ll understand after you’ve spent some time with it.

Ultimately, you’ll get out of Persona 4 what you put into it. If you just try to potter through on
Beginner and see what all the fuss is about, you’ll have a good time. If you invest heavily in the characters, you’ll be rewarded with appropriate and meaningful resolutions. And if you pump it up to Expert you’ll see the Game Over Screen so much it’ll become almost welcoming.

But the best way to play it is to remember that you’re always searching for the truth. If a character is looking to you for advice, that’s what you’ve got to push them towards. If there’s an easy way out, you should ignore it. If there’s still mysteries left unsolved, you’ve got to keep looking for answers.

This is one of the best JRPGs I’ve played. And I’ve played a fair amount of them. It’s seriously worth your time, just try to forgive the fact that the opening cutscenes last for several hours. Hey, if people can forgive Metal Gear Solid for it, they can forgive Persona 4 too.

Hiatus


Sorry all one person who cares (Hi Mitch!) but between a Persona 4 addiction, a bunch of games to work through before I can review them and a great big steaming pile of assignments to get done, I’m going on an indefinite hiatus. I’ll still post stuff from time to time, but I won’t be keeping to a regular schedule.

Should I Buy? – LEGO Star Wars: The Complete Saga


Who doesn’t love LEGO or Star Wars? If you don’t, you might not be human. Not judging. Just saying. When I first heard the news about the first game being in development, I was really excited. The Complete Saga is actually two games stitched together into one, one based on the Prequel Trilogy and the second based on the Original Trilogy.

Thankfully, these interpretations of the Prequels are much more fun to sit through than the films. For those of you without a soul and ergo have not played the LEGO games yet, you (and a friend if you wish) control little LEGO versions of the characters as you play through the events of the films with all that plot and dialogue removed and replaced with funny cutscenes and puzzles.

And it’s really fun. It’s got a tangible affection for the source material and a light, breezy style. See, each character has a variety of skills which have simple applications in puzzle solving. Force users can build stuff, robots can use panels, guys with blasters can shoot targets etc. The levels don’t outstay their welcome but if you want something really deep and meaty you’re better off looking elsewhere.

There’s a few kinks, the partner AI is terrible and can’t kill any enemies, blaster characters from the Prequels can’t dodge at all (and Chewie, for some reason) and there’s vehicle sections which are…well, vehicle sections.

Where a lot of the replay value for this game comes in the option to replay levels with any available characters to find more secrets or to see Yoda kick Vader’s ass. There’s also a lot of fun to be had playing with friends, and the simple gameplay means that anyone from kids to adults can enjoy it together. Seriously, if you’re looking for something you can play with a young child like a daughter or a nephew or a little sibling for some ‘quality bonding time’, the LEGO games are great. And it means you don’t have to fall off Rainbow Road all the time.

So yeah, it’s fun, colourful, charming, family friendly and great for pick up and play sessions. Seriously consider investing in this. Just don’t get the one based on the Clone Wars TV series. That’s supposed to be terrible.

Price: (CEX) £15 – PS3
(CEX) £20 – XBOX 360
(CEX) £15 – Nintendo Wii
(Steam) £14.99 – PC

Should I Buy? – Poker Night at the Inventory


Do you like Texas Hold ‘Em but don’t get enough chances to play it in your everyday life? Do you like internet humour? Well then Poker Night at the Inventory is for you. This is literally Texas Hold ‘Em with a bunch of internet characters as the players.

You’ve got Tycho from Penny Arcade, Max from Sam and Max, Strongbad fromHomestar Runner and The Heavy from Team Fortress 2. How many of those guys you’re familiar with can be used as a litmus test for whether or not you spend too much time on the internet.

The main draw is being able to play Poker while listening to the interactions of the comically sociopathic players seated with you. The conversations are characterful and amusing, but there’s a fairly limited amount of them. After a dozen games or so, you’ll have heard every line the game has to offer twice at the very least.

It’s not too bad, but certainly noticeable. As for the rest of it, you get varying difficulty levels and every player has tells that you have to learn to read. The only problem is that Max and Strongbad aren’t exactly recognisably human, so it’s a lot harder to read them.

Occasionally you’ll get the opportunity to win an item from one of the other contestants that yo ucan then put to use in Team Fortress 2. It’s a clever incentive but I don’t really play Team Fortress 2 so I can’t tell you if they’re worth it.

I suppose I should also mention that there’s different table designs and decks to unlock as well, but that’s hardly important. I’m no expert of Poker sims, but this one is perfectly serviceable with some good humour added in but sadly lacking in multiplayer.

Price: (Steam) £3.25

Should I Buy? – Ace Attorney Investigations: Miles Edgeworth


That’s right folks, it’s time for another Ace Attorney review. This time round I’ll be looking at the Gaiden game Investigations. It’s a change for the series, not only does it put you in the shoes of the eponymous Prosecutor, it also switches the focus of the action from the Courtroom to the crime scene.

And yeah, it’s great. It’s Ace Attorney, what did you expect? The new 3D environments make the investigation sections able to deliver a lot more than the previous 2D point-n-click backgrounds. The new system does a lot to keep things fresh, which is a good job because there isn’t quite the same momentum to this game that the first three games had.

Through a series of seemingly unrelated incidents, Edgeworth gets swept up in investigating a case concerning a smuggling ring. Along for the ride are his loveable sidekick Detective Gumshoe, Franziska von Karma, the confrontational Agent Lang and your new companion, the spunky young Kay Faraday. Returning players Gumshoe and Franziska are pretty much playing exaggerated versions of themselves, and new stars Lang and Kay pretty good, if a little hard to take seriously at times.

The story jumps around its own timeline, which can make things a bit confusing at times, but the chronology holds up. The side characters are pretty forgettable, though the last case does throw up a truly great villain. In the end, well crafted as the plot is it falls into the same problem that Apollo Justice does, in that the protagonist has this huge battle to struggle to a conclusion, but there’s no real emotional weight to it. Others have one, but they’re out of focus and it’s all down to Edgeworth, whose internal struggle is ideological.

It’s still better than Justice For All and Apollo Justice.

This game’s unique trick is Edgeworth’s Logic skill. That’s right, no magical powers for Edgeworth, just thinking things through. You gain loose nuggets of information and you can try to piece them together to form new information. Sometimes it’s annoying that you have to piece some very obvious stuff together, but for the most part it works well. It even gets a few dramatic uses that’re a great twist on it.

As great as all the new investigation stuff is, this does mean that the cross-examinations (now called arguements) suffer. Not that they’re objectively any worse, it’s just that with the focus drawn from them they’re no longer the area of big resolutions and revelations. It makes a more even pace, but loses the momentum these sections previously had.

As for the looks, script and music, it’s Ace Attorney. Ergo, it’s the best the DS has to offer. Slick, characterful design, the best localisation of any series and some amazing tracks like Speak Up Pup and Great Truth Burglar.

Luckily, playing this won’t spoil any other games and can be played independently of the others without being locked out by the existing continuity.

Price: (CEX) £15

Should I Buy? – Twilight Heroes


Don’t worry, this has nothing to do with *that* Twilight. Instead, it’s a free text-based superhero browser game. Ever played Kingdom of Loathing? It’s like that. No? Well. I suppose I should explain.

You live in the ridiculously crime-ridden Twilight City, and one day you’re pushed too far and decide to take matters into your own hand. And then get beaten up. But, you find a magical talisman that bestows special powers upon you. From there, you set out on your quest to combat crime by patrolling areas of the town and completing quests.

When you start you’ll be asked to give a superhero name and choose one of four classes. There’s the strength based Animalist, the speedy Gadgeteer, the cerebral Psion and the balanced Elementalist. Each gets its own different skills and its stats (Strength, Reflexes & Intellect) grow at different rates.

Unfortunately, you only get one hero per account, so you’ll have to use multiple email addresses to play as the different classes. For the record, I’m a Gadgeteer called Calico Jack. I get skills like stun grenades and electrified nets.

All the gameplay is handled through text screens. Don’t let that put you off though, after all if Echo Bazaar (which I bet none of you are playing, even though I reviewed it twice and mention it at every possible opportunity) can work on text alone, so can other games. For the most part it does, though it means combat is pretty lifeless.

The game tries to get by with humour, loving puns, spoonerisms and pop culture references. It makes stuff a bit hard to take seriously, but I’d already accepted this game wasn’t going to be dark and gritty when I was attacking angry old ladies with a water spray bottle because it was three times stronger than my slingshot.

The game is quite well paced, with new areas opening up as you complete quests and get better vehicles. However, it never tells you how strong enemies in any particular area will be so you might roll up with your beanbag cannon and find regular mooks steamrolling you.

This pacing does rely on you actually doing the quests, but therein lies a few more problems. The biggest is that sometimes you need to be using certain items or have certain skills that the game gives no, or very oblique hints to. There is a link to the game’s wiki on the side that you can use to check these things out, but that shouldn’t be necessary.

There’s a few more systems at play. Once you reach a certain point you can perform a ‘retcon’ to send you back to the beginning of the game to play through the content again with additional challenges for rewards. There’s also the ability to decrypt stuff with computers and combine different items to crate new ones. The decrypting and combining don’t give you any hints on what works though, and so unless you’re willing to trawl the wiki you’ll probably ignore them.

There is a system whereby you can donate money and get in-game rewards but I’ve not tried it so I can’t comment.

You only get a limited number of turns per day, though this can be extended by a certain amount with level ups and a daily limit of caffeine and sugar.

All in all I’ve been having a great time with this game for the past few weeks, and I recommend it to anybody out there with the free time to sink into it. Where else can you dress up in padded pyjamas and fairy wings to battle ravers with a dented hubcap?

Should I Buy? – Puzzle Bots


Wadjeteye Games are a small indie studio dedicated to producing adventure games for the PC. And Steam just so happened to put one of their games on sale for a very reasonable price and cheap adventure/puzzle games games are pretty much Kryptonite to me. Anyway, Puzzle Bots is a game in which you take control of a group of miniature sentient robots.

Strangely enough, to discuss the actual plot would in itself be a spoiler, as it doesn’t kick in for quite a while. At least the first half has none of the main plot driving it, instead focusing on the interactions of the five inventors and their robots.

Starting with Hero, you gradually gain control of a bunch of robots each of which has one ability. The trick is to use these abilities in conjunction to solve the various puzzles. Luckily, the puzzles are creative enough to never make it annoying that you’re limited to these five tools.

There are some niggling gameplay problems though. Like overlong animations you’ll have to watch several times while trying to work a puzzle out, or some robots going without any real use for long stretches of time. Also, I found the majority of the game as intellectually challenging as a Mister Men book. Then again I can breeze through an Ace Attorney game in a day or two, so maybe I’m just too experienced with this type of thing.

The robots are pretty cute, and their personalities are pleasant. The human cast isn’t quite so great. They’re a nice diverse bunch, and their dialogue is fine, but the acting doesn’t always pan it out and it’s clear that some of them are only really there because they needed that many people.

Also, when the plot does finally come around, it all gets explained in a Scooby Doo type ending that doesn’t do that great a job of answering all your questions. And there’s a few instances of what seems like lazy animation, but I can forgive an indie game that.

It’s also quite short, with just seventeen puzzle sections. The ones that’re there are good, but I got all the way up to the second to last section in a single sitting.

But yeah, it’s fun, interesting, clever, looks pretty and funny in places. It’s good, but not great. Due to its short length I can’t really outright recommend it but I can say that if you like puzzle games that aren’t too hard or are just looking for a bite-sized game of this type, it’s one of the better options.

Though these flaws that make it an iffy proposition for an adult would actually make it great for a kid, so if you’ve got young’uns in your life, this could be a really fun game for them.

Price: (Steam) £3.49
(wadjeteyegames.com) £3.45

Should I Buy? – KrissX


Despite the rather ludicrous spelling, this game is pronounced ‘criss-cross’. It’s another simple puzzle game Steam had up on sale recently and gosh darn if it isn’t an addictive one. Like Yosumin! there isn’t much to it, but its in the endless variability of its core mechanics that it becomes worth your time and money.

Basically, you have a crossword grid, like below. The catch is that each word is jumbled up. Hovering the mouse over each word gives you a hint as to what it is. For example, if you had CODIEL and the clue was ‘like peaceful’ or ‘unlike angry’. I’ll let you figure that one out though.

I'm not sure why the Owl is there either

Aside from word gird puzzles and occasionally being asked to put a jumble of letters in alphabetical or reverse alphabetical order, that’s all there is to it. As you complete more grids, the words get longer, the clues more tangential and the number of words gets upped. This means that you can pretty much keep playing until it gets too tough, then start a new profile and go again. Or just persevere with patience and a thesaurus.

There’s also a Time Attack Mode, special themed grids to unlock and a Create A Puzzle Mode to keep you occupied, but it’s all just spins on the same basic formula. How much, if any, enjoyment you get out of this is equal to how much you love wordplay. In my case, that’s a lot so the purchase is really justified to me.

There’s not much else to say, it’s well presented and calls you awesome if you do well which is always a plus. If you’re not sure just how much you’d get out of something as simple a KrissX, check out the demo.

Price: (Steam) £3.99

Should I Buy? – Bioshock: Rapture


I’m not talking about a videogame today. Instead, I’m talking about a videogame tie-in novel because quite honestly, it’s how I’ve been spending my time. Just a warning, if you’ve yet to play Bioshock, you may want to skip this post as both it and the book will contain spoilers. I’ll try to keep them to a minimum here though.

Bioshock: Rapture is a prequel novel to the first two games and concerns itself with telling the story of the creation, rise and fall of Rapture. Not having read very many ‘expanded universe’ novels before, I’m unsure exactly what purpose these books are meant to serve. I’ve decided that in Rapture‘s case it’s to connect all the dots and give a bit more context to all those audio logs you found lying around.

It’s written by Bram Stoker Award winning John Shirley, and his previous novels include urban fantasy and cyberpunk so he’s at least got the pedigree for this sort of book. I think ultimately it’s too big in scope though. It’s trying to explore the different characters, tell the story of Rapture, set everything up for the first two games and be a big ensemble piece all at once. And while it certainly doesn’t miss a chance to include some winking reference or whole scene from the first game, its ability to do the others fluctuates.

The book clocks in at an impressive 470 pages which sounds fair when you consider the scope of the work but there’s some things Mr Shirley just can’t seem to stop himself from repeating. In a way, the book feels like the work of Ayn Rand interpreted through the style of Mario Puzo. It has Rand’s grandiose sensibility and philosophy mixed with Puzo’s pacing and ability to portray moral ambiguity and a decaying society.

It gets off to a wobbly start, trying to establish its three leads and spends too long getting into Rapture proper. When it does get there, it kind of plods along with establishing scenes that don’t really establish that much. It fails to really bring across the grandeur of Rapture’s glory days, or the general feel for the society.

This only really troubles the first third of the book though, things pick up once the cracks in Ryan’s vision start showing. This is also when the lead character Bill starts to come into his own, his working man’s perspective is both easier to identify with and allows the book to refrain from taking a side in the various conflicts.

That being said, Bill probably isn’t the viewpoint character even half the time. Shirley hands out scenes to minor characters like candy. It does mean that he gets to explore things Bill isn’t there for, some of which is very important, but it does mean the book lacks focus. And as a result, momentum is a rare commodity. Though I will say he does a terrific job with Sander Cohen. And once the book starts attacking Ryan’s beliefs and he stops just spouting his philosophy and instead has to defend it and his actions, he gets really interesting.

As the book goes on though, it finds firmer footing. Things get tighter, faster, heavier and we get to see the result of Shirley’s experience with cyberpunk. He does seem to forget about setting up Lamb’s plans after she takes over Persephone, but that’s probably for the best.

I know that anybody who reads or is seriously considering reading a videogame tie-in novel isn’t looking for mind-blowing literature. And Rapture is certainly a worthwhile read for Bioshock fans. Shirley was clearly fond of the source material and delivers a faithful story that just tries to do too much. Perhaps if it had been two books, or just about Rapture’s decline it would have worked better. As it stands, it’s worth your time if you’re a fan of the games.

NOTE: RRP is £7.99, prices may vary depending on store.

Should I Buy? – Yosumin!


And lo did we behold the harbinger of the apocalypse. Do you all remember how ridiculously addictive Bejewelled was? Well Yosumin! is just as ridicutive (my new word). It also seems to be some kind of military experiment in weaponising cute.

This is a colour matching tile game from Square Enix, better known for creating a series of increasingly androgynous characters than this sort of thing. Originally a Japan exclusive for the DS, it’s now been ported to Steam in an attempt to utterly horde your free time.

The story (such as it is) of the adventure mode is that a giant stained glass window the Yosumin somehow rely on has been smashed, with pieces of it raining down all over their domain. Your job is to go out and find them. This is done through entering an area and completing a variety of challenges therein.

Gameplay give you a Bejewelled type board in which the object is to create squares or rectangles which have corners that’re all the same colour. Doing so removes them from the board and spawns new ones. Simple enough. On each board you have certain targets you have to meet before time runs out. These can be things like getting a certain number one different coloured Yosumin, different sized rectangles or collecting a certain amount of fragments.

Playing through either Adventure Mode or Endless Yosumin will slowly introduce you to a range of things that shake up the basics like the Bigmin, Goldmin and Badmin. you might feel a little overwhelmed at times as you try to conquer a difficult board, but it’s quite well paced.

Yeah, I can see like half a dozen good moves in there.

Like Bejewelled, it’s simple enough mechanically but put together with enough spit and polish to make it infinitely playable. A lot of that comes from the Pavlovian rewards the game offers up. Beating a map gets you a nice fanfair, clearing the whole board at once makes all the tiles explode as the game shouts “Yosumin!” and clearing a set of challenges lets you see another piece of the window be remade.

Like I already mentioned, this game is cute sculpted to a near scientific degree. I found myself shouting “Yosumin!” along with the game and see coloured blocks when I try to sleep. A rent warning slipped under my door while I played this. The only thing that stops this from consuming the world like its predecessor is the fact that right now the most portable thing you can play it on is a laptop.

If you play Yosumin! my recommendation is to stay away from the Endless mode. The only reason I was able to tear away was the clearly marked stop points in Adventure Mode. Also, it has a demo available.

Price: (Steam) £5.99

Should I Buy? – Kingdom Hearts II


Tetsuya Nomura has had quite the rags-to-riches story in his career. He’s been working on the Final Fantasy series since IV, and really made his name as the character designer for Final Fantasy VII meaning that he was in part responsible for the radical shift in art direction the series took when it went into 3D.

Since the departure of Hironobu Sakaguchi, Yoshitaka Amano and Nobuo Uematsu (Final Fantasy‘s creator, long time character designer and achingly good composer respectively) he’s pretty much the biggest name left in the company and the most prominent remaining guy who helped shape the early Final Fantasy‘s left.

It’s not really where he’s been spending his time though, as he’s the creator, director and lead designer of the new action-JRPG megahit franchise Kingdom Hearts. On paper it’s a silly concept, a gigantic Disney/Final Fantasy crossover in which a young boy wields a magic key across various Disney worlds as he tries to both find Mickey Mouse and hold back the forces of Darkness.

In execution though, it’s worked surprisingly well. See, while the kiddies get to relive their favourite Disney movies in non-terrible videogame form, the more mature players can instead appreciate its solid yet flexible mechanics and increasingly complex metaphysics…as well as being able to relive their favourite Disney movies in non-terrible videogame form.

Kingdom Hearts II is when the series really found firm footing. In it, Sora, Donald and Goofy awaken from a long sleep in Castle Oblivion after the Midquel Chain of Memories to discover that although Ansem’s Heartless has been defeated, the Heartless themselves are still around, and Organization XIII is leading a new kind of monster called the Nobodies in some vaguely sinister plot.

After an overlong and very boring tutorial section and a much more exciting introduction to the new status quo, the game promptly forgets about this for what’s at least a third of its length so Sora and co. can reunite with all their friends from the previous game. This isn’t such a blunder as it sounds, as the inherently nature of multiple small worlds means you get bite sized chunks of action that keep you from noticing this.

They also try to mix things up with the different worlds. Each gives you a character who’ll join your party while you’re there, a few unique Heartless and some mechanic to differentiate it from the others, even if its just a part of the scenery that can cause damage. It doesn’t always work, but it is the better for trying.

Adding Auron to a game is like adding Sean Connery to a film. Awesome, and not enough people do it

All the different locales are well designed and essentially compressed versions of what you remember from the films. Overall, the only place I’d say is ‘bad’ is the Pirates of the Caribbean world. The realistic artstyle is strange enough next to everything else, but the lack of any of the film’s actors makes it near painful.

The combat flows well, with lots of colourful and exciting action filling the screen. This game is easier than the original, though there’s still plenty of challenge to be found on the harder modes. It’s very easy for so much to be going on that you’re not so much fighting as hoping that mashing attack will end in some vague approximation of victory rather than death.

There’s plenty of options to keep things fresh like Limits, your plethora of magical abilities and the new Drive Forms and Reaction Commands which can take some getting used to but are also useful in addition to alleviating the monotony. Still, having to access these from a JRPG style menu on the fly can get more than a little distracting when you’re trying really hard to get turned into mincemeat.

Though the score is fantastic (if not up to Uematsu’s level), the voice actors don’t deliver as well. Whenever the original actor or someone similar enough could be found, like with Hades or Oogie Boogie it’s just as good as their movie versions but none of the other Disney people sound right. The original and Final Fantasy characters sound pretty darn good though.

Aside from the plot and the combat, there’s a plethora of mini-games to be had, mostly originating from Pooh’s Storybook. Nice a distraction as they are, they never rise above being a distraction. They do tend to get weaved into the plot just enough to make sure they don’t outstay their welcome though.

Another thing this entry delivers on is the boss battles. Only a few of them derive their difficulty from unfair gimmicks, the rest are simply really big, really fun enemies to hit with your Keyblade.

Once the game’s plot actually kicks in you might surprised at just how far it goes for a 12+ with its metaphysics and increasingly confusing backstory. Organization XIII are a Rogue’s Gallery of bosses as diverse and entertaining as anything out of Metal Gear Solid.

You might worry that Sora plays like some self-insert designed to be the big hero that makes everything right in the Disney worlds, but instead he plays as a Shonen manga-style kid hero and never really gets annoying. Donald and Goofy also make a nice pair of sidekicks and together they form a trio of heroes that really, really shouldn’t work yet somehow still does.

As to whether you can enjoy this without having played any of the other games, it holds up pretty well as a standalone piece. Sure, there’ll be parts where you scratch your head and wonder what they’re on about but generally enough information to get by and the ending is pretty conclusive if you ignore the vague sequel tease hook that we’re finally getting answers for in Kingdom Hearts 3D.

If you’re looking for a really fun, standalone action-RPG it’s a toss up between this and Birth by Sleep which is mechanically the better game if a bit lacking in content besides the plot and action.

NOTE: The menus are in English, just most of the screen shots easily available are from the Japanese only Final Mix+ version.

Price: (CEX) £15

Should I Buy? – Broken Sword II: The Smoking Mirror


As I mentioned before, the original Broken Sword came about on the tail end of the genre’s popularity, with the absurd difficulty and their wacky humour becoming increasingly anachronistic. Shadow of the Templars walked a knife-edge between the old school challenge and the new want for something pretty and engaging. On the whole, it did. The characters were likeable, the humour was consistent and subtle, the puzzles required real thought and it was gorgeous to see and hear.

The Smoking Mirror, not so much. That’s not to say that it’s a bad game, it just has the misfortune of being a sequel to an even better game.

This time around, our hero George Stobbart is reconnecting with the heroine Nicole Collard after time spent apart. Only she ends up getting kidnapped when she insists they visit the home of a professor that promised to help her identify a mysterious stone she was sent.

The resulting adventure takes place largely in South America (the continent, not the states) and Paris, though it does branch out on occasion. The art style that served the first game so well with the detailed backgrounds of proud old European architecture doesn’t lend itself so well to the various foliage of this game’s locale. That’s not to say the game has no moments of visual brilliance, and early dockside sequence manages a great noir-ish atmosphere by leaning on those self-same strengths that the first game had.

The beans

It also doesn’t sound as good. The voice talent is still good for videogaming, but slightly below the previous game. The worst offender is the redesigned Nico, who’s lost her sexy voice and even undergone a change in accent.

As for the actual gameplay, it’s still the same point-n-click the first one had. There’s no real balance between brilliant, intuitive puzzles and the insane moon logic the game the game occasionally grasps at. Sure, it’s nowhere near as weird as Monkey Island, and you can see that there is a clear logical thread to the actions, it’s just that trying the first link in the chain often seems a stupid thing to do.

There’s also sections where you play as Nico, who’s only differentiation from George is in the items she carries. It’s a nice addition that while being nothing special in itself, it means that the plot gets to stretch its legs in places and do things it otherwise couldn’t.

A lot of this review has been me saying that it doesn’t match up to the first, but it’s not like how the Star Wars prequels are much worse than the Original Trilogy, it’s more how Return of the Jedi isn’t quite as good as The Empire Strikes Back, despite both of them being excellent and iconic films. Or how Temple of Doom isn’t as good as Raiders of the Lost Ark for a more thematically consistent comparison.

Get this if you’re looking for this type of thing, it is one of the best available. IF you’ve not played the original, or the absolutely free Beneath A Steel Sky, get those first.

NOTE: This review is for the original version, gog.com are offering a remastered version with cool new stuff, though just how cool I don’t know. The original is included for free in the download though.

Price: (gog.com) $5.99

Ultimate Marvel vs Capcom 3 isnt’ a ripoff


Who here is an MvC3 fan? Now I haven’t played it, but it sure looks fun. It was a big hit with critics and gamers alike, and Capcom originally planned to release one ‘metric crap tonne’ of DLC content for it. This kinda put me off, not having XBOX Live and being unwilling to pay for it for only a few pieces of DLC.

But instead they announced Ultimate Marvel vs Capcom 3, an expanded version of the original. The original shipped with thirty six characters and had two for DLC, and this new version includes twelve new characters, six each for Marvel and Capcom as well as rebalanced gameplay and a new Spectator Mode.

This pissed off the fans, as this new version would be on a standalone disc and not DLC as they’d been expecting. That sounds fair enough right, being promised one thing and then having what sounds like an expensive cashgrab foisted on you instead?

Well, not so much. Let’s examine the claims.

This should have been DLC
I agree, the developers did too. But after the earthquake and tsunami that hit Japan recently, their development schedule was understandably disrupted. Rather than cop out on the deal or reorganise their schedule, they decided to make a new version of the game.

Fans are still getting what they were promised, and actually more besides. Apparently, the new content is split ‘half and half’ between what was already planned, and new content and gameplay tweaks that are beign included due to fan request that they weren’t going to get round to before. That’s a good deal where I’m standing from.

It’s too expensive
Is it really? Both DLC characters currently available are $5 each. If only half of the new characters were originally planned, that’d be another $30, on top of the $10 for Jill Valentine & Shuma-Gorath, plus $60 for the original game. That’s $100 you’d be paying to get everything on offer. And if all the characters now added were to be released, that’s be $130. I do not love Marvel or Capcom enough to that much.

Now, they’ve promised that UMvC3 won’t be full price, so let’s assume $40. That’s fair, right? It’s not an official number by any means, but it sounds plausible enough to work with. So, if you bought the original game, plus DLC, that’s $70. Now, if I’d paid that much I’d be pissed if I were told I had to buy a new game disc to get the rest of the content.

It’s unclear just what they’re going to do with pre-existing DLC characters Jill & Shuma, but let’s assume you have to download them again. That’s $40 + $10 = $50. If we add that to the assumption you bought the original with DLC, that’s £120.

Now, we’ve got two models to compare that to, the $100, +6 character deal that could have been offered. This is $20 up for another six characters, that would have been $5 each, plus a new mode and rebalancing. So those new characters should have cost you $30, but you got them for $20, plus a goodie bag of new stuff.

Then we have the $130 deal, in which case you’re now $10 up, with the new mode and tweaks.

Of course, this is assuming you’ll have to redownload the DLC at a cost of another $10. Maybe it’ll be transferable, making you $10 better off on either deal if you got that. Maybe they’ll be included as standard, meaning everyone’s an extra $10 up.

And even then, that’s only if you paid full price for the game. If you got it in a bundle deal, a sale, second hand or any other method of buying it cheaper, you’re even better off.

And if you never bought it, you can get more content than the original had for cheaper than the original. And if you’re already happy with the game you’ve got, you don’t have to buy this out of some mindless brand loyalty.

It has Phoenix Wright as a playable character
That justifies the purchase to me. Nowhere else can you OBJECTION! Wolverine to death.

This is actually Capcom doing something nice
They’re dicks. They make several versions of each Street Fighter game, charging ridiculous amounts for games that just have a few new characters. They cancelled Mega Man Legends 3, let Resident Evil 5 get wrong a lot of what 4 got right, and they’re not localising Ace Attorney Investigations 2 or Professor Layton vs Ace Attorney.

Now that they’re actually being nice for a change, don’t spit at them.

Just using basic mathematics, this deal’s actually pretty much win-win no matter what your prior purchasing experiences with Marvel vs Capcom 3. And you know what? I’m gonna be buying it. It’s what finally sold me on getting the game. Now they just need to release the Phoenix Wright trailer…

Should I Buy? – Penny Arcade: On the Rainslick Precipice of Darkness Episode 2


Now I really did mean to get round to this sooner, but better late than never. For those of you who don’t know, Penny Arcade are a real web success story. From a webcomic started as a hobby by Mike and Jerry, it’s the biggest on the web. It has its own charity, its own merchandise, two annual conventions and have branched out into other ventures like a new comic, the Trenches, hosting shows like Checkpoint & Extra Credits on PATV even its own games.

On the Rainslick Precipice of Darkness was intended to be an episodic four game story, but the developer moved on to something else after the second game had disappointing sales. Let me assure you, that’s not because its’ a bad game. If anything, it’s better than the original. And luckily, Zeboyd Games are picking up the series! Yay for them. I like you now, Zeboyd games. Well OK, I liked you for making Cthulhu Saves the World, but now you get extra cool points.

Episode 2 continues the story of the first, with Tycho and Gabe still investigating the strange goings on of New Arcadia and once again drawing your custom character into the fray. Like Puzzle Agent and its sequel, this follow up works better overall despite being mechanically very similar because it has a tighter narrative than makes your actions feel weightier.

The gameplay is unchanged from the first (what ain’t broke), it’s still the limited yet fun JRPG type stuff. In a nice touch, you start the game at the first’s max level instead of being reset to level one. In response, the enemies are toughened up to match, but it’s only really cosmetic as you weapons and special skills have gone down to to their baseline.

At least the game has a reason for not using your kickass old weapons, so all is forgiven.

While the first game focused on hobos and mimes, here its the absurdly rich and the mad that get your grizzly attention. It’s nice to see the plot picking up the dangling threads from the last game and beginning to build itself a mythology. Though there’s still a really rather limited amount of environments, they tend to flow together better.

Again, the comic’s legendary humour is omnipresent, and Jerry’s writing style is well suited to the macabre, the occult and the dark humour. Fans of the comic will be pleased to see Dr Darktalon Raven Blood, Divx & Charles the Apple fanboy joining the cast under varying guises.

I really enjoyed the time I had with both games, and I really can’t wait for Zeboyd to deliver the third. I heartily recommend this game to everyone. And buy the first one too.

Actually, this week I’ve only reviewed sequels. I guess that makes it a ‘weequel’.

OK If Penny Arcade had done that joke they totally would have gotten away with it. Stupid Penny Arcade, with their money, success, talent, money, talent, respect, talent and money…

Price: (Steam) £8.99 – Combo Pack
(XBLA) 800 Microsoft Points

News – Square Enix still aren’t remaking FFVII


OK so Squeenix still holding out on that isn’t such big news. They are remaking(ish) something though, Final Fantasy X is getting an HD re-release.

Some day...

I’m not entirely sure who they’re hoping to market this game towards. Surely any Final Fantasy fan interested enough in buying X again will just get it on PS2. You have all kept yours, right? The PS2 has the best game library of any console ever (PCs are a different kettle of aquatic creature) and now all the games are available relatively cheap in stores or online second hand.

OK, so we can put Final Fantasy fans that don’t own a PS2, fans that must buy every damn new product with the Final Fantasy brand name, and who else? Now I’m all for this game reaching a bigger audience, it was great. But it’s a bit too readily available and most HD re-releases are basically the same aside from updated visuals.

Permit me to sound like a whiny fanboy for a moment here, but is this really the game they should be bringing to new audiences? I’ve heard that a proper remake of VII, and I assume by extension the divisive VIII and my personal favourite IX , would take five years minimum, be horrendously expensive and take up upwards of half a dozen discs to do to true Final Fantasy standards.

The actual best Final Fantasy

OK, I can buy that, even if a significant section of the fanbase things the series hasn’t been up to its true standards for years. Then again, others say the same about the move to the PS1, and some say it’s better now than ever and some…y’know, let’s just say it’s a mess and leave it at that.

And with VII, VII & IX now available on the PSN and most of the other games already remade for something, there is one underserved title in Squeenix’s stable of stallions I think needs this treatment.

Final Fantasy VI. For the massive, world-wide, gaming culture changing impact that VII had, VI actually played a lot better in a purely mechanical sense and I maintain still holds up as a great game, all importance to the series and such aside today.

It has already had a revamp for the Game Boy Advance, but trying to find without dipping into the legally murky waters of emulation is expensive. And even then, who still has an Advance? Or a DS that you can play GBA games on? I’m pretty sure most people traded theirs out for the ones with the useless camera.

It has a playable Moogle, what more do you want!?

If Squeenix is determined to mine the last time it was sure it was good, like a lot of classic franchises these days, can’t they mine that particular vein of gaming gold?

I’m not gonna own either a PS3 or Vita for the foreseeable future, so either way I can’t buy this. Maybe I’ll buy X again anyway. That’d be a fun one to review.

So what do you think? And which game do you think does genuinely need a remake or reboot or reimagining or something else beginning with re?

Should I Buy? – Puzzle Agent 2


When I first considered reviewing this game I struggled to think about what I could say about it that hadn’t already been said in my review of the the original. But it eventually struck me that there are a couple of things worth discussing, even if only briefly.

First of all is that it obviously has a different story, and while the first copied so much from Professor Layton that it too had its plot exist to serve as a vehicle for the puzzles, things have been mixed up in this sequel to make the puzzles serve as a subservient companion to the plot.

It turns out that Agent Tethers got a Detective’s itch after certain aspects of the Scoggins case were left unexplained, so now he travels back to find the missing pieces of the…mystery. You thought I was gonna go for puzzle there, didn’t you?

Anyway, for obvious reasons I can’t talk about the details of the plot without spoiling the first game so this is going to be a little difficult for me. Whereas the first game infused everything with a subtle sense of the uncanny that rendered even innocent things things tense and slightly off, this one delivers more payoff to that tension.

Doing so means the plot gets trippy quite quickly in a way that almost makes this feel like the lost love child of Terry Gilliam and David Cronenburg. The end section is a particular mind screw, and I’m still not entirely sure what happened.

There does seem to be a curious disconnect between the new stuff and the locations and characters of the last game, almost as if the game was originally intended to have additional time with all that stuff from the previous game that got pushed out for more weird.

In terms of mechanics and design the game’s the same as its predecessor. But the restructuring of the plot style and pacing means fewer repeats and a better grasp of why the puzzle in question is so vital that it needs to be solved. If puzzles are all you’re here for, you’ll get enough of a fix to satisfy you though you might get a bit miffed at all the plot you have to wade through to get to them.

Get it if you liked the original, it’s different enough to be worth the extra investment. If you didn’t play number one, I’d recommend that first. It’s cheaper and you might not grasp what’s going on without it.

Price: (Steam) £6.25

Should I Buy? – Freedom Force vs the Third Reich


The original Freedom Force was a fun, if sometimes repetitive superhero game that put you in charge of the titular crime-fighting organisation.

Freedom Force vs the Third Reich manages to bring some more plot cohesion and differing objectives to the table to liven itself up. As you can infer from the title, there’s some seriously silly time travel shenanigans going on here.

After you stop a superpowered Soviet called Nuclear Winter and his accomplice Red Oktober from starting an atomic war with Cuban Missiles, you arrive back at base to find yourselves under attack from Nazis. As you do. From there, you have to go back to stop the Nazis from ever conquering the world.

There’s no major change to the game mechanics. The interface has been tidied up a bit, and the Energy system for your superpowers has been simplified but that’s about it. There’s a handful of new heroes to help you out, the most prominent being the non-powered 30′s heroes you encounter. Though they’re fun, they’re not as strong as the guys that fly, shoot fire and alter the fabric of reality with their minds.

The others range from decent to useless, though the grim Tombstone is both useful and funny. All the old characters return, just as useful as before.

Yep, he's shooting flying Nazi brains. That happens. Remind me why you don't own this again?

From what’s above, you may be thinking that this game’s just a holding pattern. Not really changing anything and being only cosmetic in difference. That’s true, to a certain extent but the story is enough to earn itself equal footing with its predecessor.

In the original, you fought your way through a colourful Rogue’s Gallery but never really had a clear plot focus until the end. vs the Third Reich paces itself better by focusing on just a few supervillains and a greater emphasis on story arcs.

And if you’re wondering just how a colourful and goofy game about cheesy superheroes that make BIFF signs appear when they punch people addresses the atrocities of the Nazis, they don’t. The big bad Nazi guy is a demented psychic and the ranks of gun-toting soldiers is liberally sprinkled with altered gorillas and flying brains that shoot lasers.

There’s enough costumed campery and nasty ne’er-do-wells to give you another reason to pay your pounds for this extraordinarliy entertaining game that’s fully fond of alliterative acclamations.

Price: (Steam) £2.99
£4.99 (Double Pack)

(gog.com) $5.99

Should I Buy? – Can You Survive the Zombie Apocalypse?


There’s something I hav to tell you about this review. It’s not for a videogame. I know, I know. But it is still a game, and frankly I’ve spent more time playing this than anything else since moving in.

Can You Survive the Zombie Apocalypse? is a gamebook of the choose-your-own-adventure style. Books like this contain a situation wherein you play a character with a vague goal, like escaping a magical cave, evading a monster or defeating an evil wizard. Did you play Fighting Fantasy or Goosebumps books as a kid? It’s that kind of thing.

This one, surprisingly, puts you in the shoes of random New York dude caught up in the outbreak of a zombie attack. The book touts your choices as being vital and deep, but they’re not really. There’s no equipment section or health points like some of these books, meaning you’re limited to only affecting the outcome by making a choice at the end of most sections of text.

The paths you can take do lead to wildly different tangents and even styles. On the roughly half dozen playthroughs I’ve done on the past couple of days, I’ve encountered times when I’m the load for some better survivors, times when I’m an action hero, Romero-esque survival situations, self-conscious parody of zombies and even an I am Legend style suburban chase. The book of I am Legend by the way, not the Will Smith film that butchers the ending.

If there is a downside to such adaptive sequences, it’s that the book as a whole doesn’t have any particular feel to it. It’s not a zombie story, it’s every zombie story. Sure there’s many readthroughs to be had, but it means you have to throw vague words of praise about the book rather being able to focus in on things like pacing or atmosphere.

Also, because the book doesn’t conform to one sort of zombie logic, you’ll have no idea if you should do the actual sensible thing for the situation or the crazy thing to survive, and neither does the book.

The length of each section and the amount of action that’s out of your hands means that this feels more like a collection of interactive short stories than a cohesive gamebook.

Overall though, this book is a fun, pulpy distraction that’s not trying to do anything more than offer some vicarious thrills and as that it really works.

Also, this is easily the best song about zombies I’ve found all week.

Price: £6.54 (Amazon Paperback)
£6.49 (Kindle)
£6.99 (Forbidden Planet web price)
£7.19 (Waterstones Online)

NOTE: I’ve only got online prices from general stores. A comprehensive list would be ridiculously long and I can’t go walking around to all the shops checking in store retail prices as well. If you pick it up in store, expect it to be a little more.

FOX News attack eco-conscious games


Yeah. You read that right. With the release schedule being somewhat slow recently in the post-summer lull FOX News didn’t seem to be able to find anything scandalous enough. They probably would have tried riling their viewers up over Catherine if it wasn’t a game with a specific age rating and dealt with relationships in a mature fashion, or Deus Ex if it didn’t touch on intellectual themes they can’t even pretend to pronounce, let alone understand.

Instead, they chose to go after games with a green theme. Or at least contained the viability of eco-friendly play. Apparently, games such as McDonald’s: The Game, Sim City Societies and Fate of the World are spreading a “liberal agenda” amongst today’s children and forcing massive, guilt-ridden decisions upon them.

To see the segment, you’ll have to click the link as I can’t find a site I can embed from right now.

http://video.foxnews.com/v/1141465232001/video-games-go-green/

Let’s examine their claims, shall we? First off, McD’s. They seemed to think that it’s an official McDonald’s game that children are expected to play. It’s not. It’s a parody of McDonald’s business model. Present liberal (or at least anti-McDonald’s) bias. For kids? No. At least, not intended for kids. And if some do play it, would it be a bad thing for them to learn the truth behind their McNuggets?

http://www.mcvideogame.com/index-eng.html

Next, Sim City Societies. Hardly a current game, it’s approaching its fourth birthday and even then it didn’t set the game world on fire. For those of you who don’t know, Sim City games have you building and managing a city, including its power supply. That seems to be what’s got FOX’s easily distracted goat.

In more recent Sim City games, you can pursue green energy sources and take steps to reduce waste and pollution. Doing so will be more costly, but make the city a nicer place to live. On the flip side, coal, gas and oil may be cheap and quick, but they’re dirty, and property prices fall. Apparently having to make such a decision would guilt a child terribly.

I don’t understand this thinking, When I played it back on my SNES, I’d get bored of all those kinds of decisions and order Bowser to stomp my city.

Finally is Fate of the World, an indie game made in conjunction with Oxford University climate change experts and charities like Oxfam. It puts you in charge of the ‘GEO’, and new world political entity designed to help stem the tide of environmental damage.

I’ve played it and trust me, it’s not for children. Yes, the game is difficult. Without your expert help the Polar Bear does die in the game. The Arctic Circle will melt. There’ll be riots, floods, storms, brushfires, topsoil erosion, rising sea levels. All that bad stuff.

I can’t say I ever felt more than a momentary pang of something approaching guilt, more a kind of intellectual frustration as I tried to balance stemming the tide of the damage already done while improving the situation at hand.

Fate of the World is something not with a liberal agenda, but with a climate change agenda. It’s seeking to educate based on real science, not FOX News quasi-religious, quasi-fascist bullshit. Anybody who lets their child play this game is a bad parent.

Sorry, but they are. Hey, Mr and Mrs Moral Panic, it’s your responsibility to make sure your children only see, play or read what is appropriate for them. Not the artist, not the censor, not the government and not the publisher.

And these were never even meant for children. You wanna educate the nation FOX News? Educate yourselves first. You’re in dire need of it.

Should I Buy? – Ace Attorney: Apollo Justice


As you may know, Ace Attorney is a series of DS crime-solving games played from the perspectives of lawyers, the first of which I already reviewed.

This game loves to make Justice puns

Apollo Justice is the fourth in the series, featuring the new eponymous protagonist in what was meant to be a fresh start. Unfortunately, it was decreed by The Powers That Be that Phoenix must be present. This doesn’t really work. He’s quite different here from his previous appearances, and has a tendency to hijack the show whenever he appears meaning Apollo doesn’t get those same moments of emotional and dramatic payoff he needs.

That being said, this game is still a great play. The basics are all the same, except for Apollo’s special ability to detect lies through non-verbal cues. It’s a shame this isn’t used more, because it makes a nice change when you get to do this in court.

Apollo Justice is sticking to formula though. You’ve got the sensible, rookie attorney aided by the wacky young female sidekick (here played by Phoenix’s adoptive daughter Trucy), the loveable yet not entirely competent Detective (with fan favourite Ema Skye filling the role), the rival prosecutor (now a devil may care rockstar) and the senile Judge. Played by the same Judge.

The mentor, the sidekick, the hero, the detective, the rival and the mystery

With this game wiping the slate almost completely clean of the series recurring characters, this means Apollo gets to collect his own assortment of weirdos. I don’t really feel they’re as memorable as the ones from the Phoenix games though. Still, Ema is brilliant in her role and Prosecutor Klavier Gavin is a refreshing change of pace from the previous hostile rivals.

The overarching plot of the game skips out the two middle cases and honestly, you can kind of tell that Phoenix was shoehorned in. When the finale comes, there’s definitely an emotional climax there but I can’t really decide if it’s meant to be for Phoenix or Apollo and as such, fails to land like the others did.

At least this game looks better than the others. It’s the first Ace Attorney to be made for the DS, and it looks sharper than the three previous games. The music and localisation both hold the series ridiculously high standard, but fail to produce any singularly spectacular moments Excpet maybe the track Guilty Love.

This one's just here because it looks pretty

There’s also a few forensics-style investigations sections the game always tries whenever Ema’s around, but because they’re not integrated more consistently they’re more distractions than true gameplay elements. It’s a real shame they don’t seem to be able to figure out how to use them, because the bonus case from the first game did them really well.

Overall, this game’s good and certainly better than a lot of the puzzle solving games that’ve been spat up over the past few years but doesn’t manage to have the same gravitas and quality as the first, third or fifth Ace Attorney games.

Price: £15 (CEX)

Should I Buy? – Puzzle Agent


I can save you the trouble of having to read this. Do you like Professor Layton? Then yes. While Professor Layton is the respectable, well turned out gentleman of puzzle games, Puzzle Agent feels like its horror-fan little sibling.

Puzzle Agent is a so far two game series developed by the ever versatile Telltale Games and tells the tale of the only member of the FBI’s Puzzle Research Division investigating the mysterious closure of an eraser factory in Scoggins. Said factory is so important because it’s where the White House gets it erasers from, and you’re sent because all attempts to contact the sleepy northern town have been answered with puzzles.

Silly as all this sounds, the game somehow manages to play it all seriously, though it’s never afraid to make the occasional jab at its own lunacy. Instead, it’s more concerned with being a horror game. Telltale were fully aware that they couldn’t get away with big shocks or grotesque monsters, so Puzzle Agent instead goes for a slow burning sense of unease and mystery.

The influence from Twin Peaks and Stanley Kubrick is almost palpable, although it never quite manages the balance of mystery versus explanation that it needs, and the ending all but screams ‘sequel tease’.

Gnet it?

That being said, that my complaints with pacing all get quickly put aside when it decides to twist the screw and bring in the chills. The character of Tethers is also a surprisingly good lead, with a credible and strong character emerging from his initial nervous persona. The others are all weird townsfolk of varying levels of cliché, though I will give special mention to both the writing and acting of the character Glori Davner for managing to rise up from the rest of townfolk.

Now you may have noticed that I’ve spent a lot of time avoiding any mention of the actual gameplay, save for a brief comparison to the king of puzzle games. Really, Puzzle Agent is very much the same. It’s lacking in the sheer numbers of puzzles, but there does tend to be a better reason for you solving them.

So was mine by the time I'd finished

It has a near identical Hint system, but also lacks any additional puzzles or challenges. If I were to say the puzzles have one advantage, its that they tend to be explained better than some of those from Professor Layton though this by no means makes them easier.

It doesn’t present itself as well as its older brother, opting for a more simplistic approach with its art style and a near-absent musical score. Though the stripped-down visuals serve the tone, as soon as there’s a close up of an art piece the rough edges show quite clearly.

The puzzles do tend to repeat themselves, this may be an annoyance to you, but the ones this happened with were personally some of the puzzles I most enjoyed.

This game is cheap, widely available and while not overly long, certainly earns its price tag.

Price: (Steam) £3.99
(iPhone) £2.99
(iPad) £4.99

Free Games!


I know that this should be review day, but I’m packing for my move into Halls this weekend, and my internet connection’s spotty at best, so instead I’ve put together a short list of stuff I want to talk about here but can’t really in the context of a review. Now, on to business.

Free stuff

OK, here’s some good stuff. I’ve probably mentioned it all here before but I’ve made a list of what’s free and where to get it. It’s far from comprehensive, but it’s what I like.

1) Ben There, Dan That!
Written by and starring the two eponymous heroes, this is a donationware point-n-click adventure based on the old school humour stylings of games like Day of the Tentacle. The graphics are pretty damn bad, but hey, it’s an indie game! They’re not all artsy auteur projects.

http://www.sizefivegames.com/games/ben-there-dan-that/

2) Echo Bazaar
A game so good, I reviewed it twice. It’s an experiment in ways to deliver narrative experiences in browser games, and so damn charmingly well written I’ve paid money for this free game. That’s right, it made a man who dedicates a site to budget gaming voluntarily spend money.

Seriously, check it out, you have no reason not to.

http://echobazaar.failbettergames.com/

3) Battle for Wesnoth
Like Ben There, Dan That! I fully expect to give this a proper review at some point. It’s a freeware, open source turn-based strategy game with simple mechanics and plenty of content both built into the original download and available for free download.

http://www.wesnoth.org/

4) Team Fortress 2
The net’s most consistently popular online shooter is now free. It’s just one of half a dozen Free 2 Play games now on Steam, though it’s easily the biggest. Look into the others while you’re there.

5) Various MMORPGs
Some high profile MMORPGs like Age of Conan and Lord of the Rings Online are now using the F2P model, and Star Trek Online will be by the end of the year. There’s plenty of smaller ones out there using this model too.

http://www.freemmorpglist.com/

6) Beneath A Steel Sky
Again, this is a game I’ve already reviewed. Let me say some cool words. Cyberpunk. Point-n-click. Humour. Free. Dispenses kittens. Robotic sidekick.

OK, so it doesn’t actually dispense kittens, but there is one in it.

http://www.gog.com/

7) The Night Circus
Not really a game, more a magnificent promotional campaign by the team behind Echo Bazaar for an upcoming novel. It’s a heavily simplified & streamlined version of Echo Bazaar, but still charming and there’s enough content there to sustain a decent level of interest.

Oh, there’s also a promotional code in there that’ll give you 25% off preordering the book.

http://www.nightcircus.co.uk

8) Twilight Heroes
Another browser game, this time a humorous, text based superhero game. Well, amateur superhero. If you’ve encountered Kingdom of Loathing before this is very similar. You don’t get much play time per day, and there’s a problem with story events not cropping up often enough while patrolling the right areas, but it’s still fun.

You can expect a full review once I’ve had another week or three to see how the rest of it turns out.

http://twilightheroes.com/

If you’ve got any other cool free games to share, or anything to say or ask about the ones mentioned above, leave a comment or a link below.

Should I Buy? – Sid Meier’s Pirates!


Those of you who know the name Sid Meier, it’s probably as the creator of the Civilisation series, in which you take your chosen civilisation from the Stone Age right up to the present day. Pirates!, on the other hand is something quite different.

Pirates! was originally created in 1987 for the Commodore 64, and yes I review some fairly old stuff sometimes, don’t worry I’m not going that far back. Instead, the old version that was still being ported to newer systems right up until 1991 was remade back in 2004 to allow a new generation of gamers to to experience the incredibly fun and influential game.

The premise is simple, you are a pirate in the Caribbean. More correctly, you’re a guy with a ship that has no official allegiance to any nation or company. When you start the game, you can choose which decade to play in, which itself changes the number, wealth and power of settlements and the traffic therein. There’s also the ability to pick your nationality (which doesn’t change much of anything) and your special skill, which will make one aspect of the game easier and your difficulty.

It’s when you start that the game’s most glaring omission becomes apparent. There’s no tutorials. Things aren’t too hard to pick up, but you’ll have to learn how to sail your ship in and out of combat, which goods are worth buying and selling, when it’s prudent to change ships, how large a fleet you should amass and everything else by yourself.

This isn’t nearly the trouble it sounds like it is, because the interface is well designed and the gameplay is simple in operation, but diverse in execution.

You see, outside of a vague overarching story of rescuing your family members from imprisonment, the entire game is a sandbox of free choice without any mission control or morality system to worry about.

You’ll still carry the consequences of your actions though, get overzealous and attack a War Galleon or Blackbeard and you’ll get your buckle considerably swashed. If you antagonise a nation too much, they’ll put a price on your head and send privateers after you. On the other hand, attack a nation’s enemies and protect its interests and become a privateer in their names, gaining titles and land in the process.

They're not fighting for loot, they just can't decide if Batman would beat Captain America in a fight

The core gameplay lets you sail your ship around the Caribbean to do as you see fit. Individual elements such as sword duels, ship-to-ship combat and charming a Governor’s daughter are handled with minigames. Some are simple cases of pressing the right buttons at the right time, others are more complex. They all work well, with nicely increasing difficulty for more complex matters.

Your ship itself is another major factor. Obviously, you’ll want to keep it in good condition, but what upgrades should you get? What class and model should you use? You’ll have to capture a ship in combat to get a new one, so you’ll probably try out plenty of different combinations. But still, if you’re a merchant, should you go for a big fat cargo ship that can carry over 100 tonnes, or something more nimble in case you come up against pirates?

And if you’re gearing up for combat, do you want a big slow warship with 250 crew and 80 cannons? That’ll cost you a lot in food, and you might sink any ship you try to take with a volley. What about a little 40 crew sloop? You can’t carry much loot, and you can’t take down big combat targets. What approach do you want? Where’s the right middle ground for you? The answer’s in their somewhere, and it’ll be a lot of fun finding out.

Unfortunately, there’s really not much that can be said about the actual gameplay itself. It all works through being simple easy enough to get a handle on, its only through playing the game, exploring what’s possible and deciding what you want to do with your time that things really get interesting.

Sailing on the big, blue wet thing

What I can talk about is the refreshing charm of the game’s visual and auditory design. The brightly coloured people act talk Sim-like gibberish and act in a nicely exaggerated fashion, and the music is simple and cheery with everything looking like an indealised, romanticised version of pirates. There’s nary a rape or murder to be experienced, instead they prefer to ‘arr’ at you with a cutlass in hand and hoist the Jolly Roger.

You’ll eventually reach a point when you’ve done pretty much everything a character can do, and the game nudges you in the direction of starting afresh by making your character get stiffer and less responsive in combat and dancing as you get older.

Pirates! is a timesink, and one that’ll reward the time you put in with fun and unique experiences rather than repetitive grinding of the same actions. It’s much more The Sims than World of Warcraft, but with pirates instead of wacky careers and cannon fire instead of interior design.

I highly recommend this game though there’s a technical point to be made before I do. It’s designed to be played entirely with the number pad of a keyboard if you get the computer version, which of course laptops lack. Instead you’ll have to use the slightly awkward combination of mouse pad and direction keys. Play this on a home computer if you can, or failing that try to scrounge up a USB or wireless keyboard for your laptop.

Not that it’s unplayable with a laptop, just fiddly.

Price: (Steam) £5.99

Mechanical Morality


I like video games, it’s why I have a blog dedicated to reviewing them. I also like the idea of having an impact on the plot of the game, rather than just hitting the preset criteria for the next cutscene to unfold.

But all too often, this isn’t done with moral choices. Regardless of whether you’re so evil Lucifer himself blushes at the amount of orphans you’ve made for no reason other than amusement, or so saintly you make Mother Theresa look like a baby eater, you’ll still kill the villain and your party will still follow you, because you’re the protagonist.

Fable is a prime example, being good or evil is almost purely aesthetic. There are a few differences to gameplay, but regardless of what you do, you still kill Jack of Blades at the end. Sure, you get a last minute choice to carry out his plan anyway or to avert it, but even if you’re playing the Lost Chapters where the game does continue after this choice, the only difference is in which sword you get.

This isn’t the right way to ask me to make a choice, because it’s only really a triviality, and while individual choices may not be irreversible, my overall evilness is. I’d often go between good and evil on a whim, not caring about the consequences my actions had.

The other system is typically to make morality a mechanic. It has more obvious benefits, and in order to gain the full benefits, you’ll need to fully commit to one over the other. That’s not right either, then I’m just strung into pre-determined responses of another choice, selecting options for the most points rather than roleplaying this character as I would respond, or my perception of this character I’ve created would respond. Maybe even locking myself out of choices I want to make, because then I can’t get something else later down the road.

So where have I seen the aspect of choice done right? Well first of all the above approaches aren’t always wrong. The whole ‘commit to one or the other’ works well if you’ve got two diametrically opposed ideologies of factions like The Force from Star Wars. It makes sense, a Jedi can have moments of weakness, or a Sith a moment of compassion. So breaking the trend every once in a while still allows you to roleplay, and the default good/evil all the time feels like it’s actually a role within itself, rather than a restriction.

Likewise, making good and evil a cosmetic choice isn’t wrong either, but it more suits a game that isn’t trying to make you the hero, like Overlord or Black and White.

But yes, better choice. Mass Effect didn’t have good and evil, it was Paragon (diplomatic, tolerant and calm) versus Renegade (ruthless, pragmatic and aggressive). In the first game, you increased your ability to use Paragon or Renegade conversation options was increased like any other stat. Sure, you’d miss out on some chances because you wanted to beef up your combat skills, but playing that character through a second time means you can pretty much fully upgrade those stats from the get-go, and choose to approach any situation you want any way you want. I loved being able to do this. In fact, it was my favourite part of the game.

But in number two, your ability to unlock these options was dependent on the number of Paragon or Renegade ‘points’ you had, which didn’t carry over when you replayed the character. And seeing as you needed full points in one or the other to prevent the death of your team members and there were finite points in the game, you pretty much had to have one bar full at the complete expense of the other if you cared about your characters (and this is a Bioware game, so you do).

That was the wrong direction. Nice Shepard can sound just as stupid and nasty Shepard, and sometimes I’d want to indulge in a bit of cold-hearted pragmatism or shout down some bastard, but if I did, maybe Mordin would die. And I love Mordin. And Tali. And Jack. And Garrus. And Thane. And Grunt. You get the idea. Sometimes, I’d have to disagree with things I do agree with, or upset characters I liked, so I could be stupid, thoughtless Shepard who wanted everything to be made of puppy dogs and roses. While the gameplay was mostly improved for the better since the first game, this was a huge step back.

I preferred how it was handled in Dragon Age: Origins, where there literally wasn’t a morality system. Instead, different characters would approve or disapprove of your actions, and as such it was your conscience and value of their opinions that would affect your judgement. Though I had my problems with the rest of the game, this was by far and away the best iteration of this I’d seen.

Sure, I was still the good guy more often than not, but that’s because I wanted to be good. And I was free to be horrible to people who disparaged me for being an elf, or to treat my enemies with scorn and malice if I felt like it. If Lelianna didn’t agree with my choice, I’d pick her a flower and we’d be back to a state of sickeningly loved up. And I’d occasionally pick things just to annoy Morrigan.

It’s been used well in other places, like The Stanley Parable (again, I want to talk about that game all day but doing so would utterly ruin it). Or Bastion, where the choices do have an impact on the plot, but it’s so rare and only occurs at the end. In effect, you build everything to the tipping point and then decide its conclusion.

So what do I want in future? I want to be a Paragon or Renegade, not Saint or Devil. And I want my choices to be dictated by my conscience, by what I feel is right and what I want to happen. Bioware, you’ve got the two perfect halves of the whole from what I can see. Now put them in the same game.

Should I Buy? – Fallout New Vegas


Oh dear, Fallout has had a troubled past. After it finally got a chance to prove itself again with Fallout 3, it proved itself to be a hit and a sequel was inevitable. That arrived in the form of Fallout New Vegas, very much the Fallout 2 to Fallout 3‘s Fallout.

Yeah, it's kinda like that

OK now that’s just confusing as all hell, let me explain. The original Fallout was a dark, atmospheric yet limited game that captured a pervasive mix of both hope and despair as the player attempted to stop a singular organisation from destroying the people’s of the Wasteland. And Fallout 3 was very much that, and has one of the best atmospheres I’ve seen in a game period.

Fallout 2 on the other hand, added more locations, factions, weapons, moral ambiguity, choice and, most controversially of all, humour and bugs. This is what New Vegas has done. For the record it’s made by a studio comprised mostly of the people who made the old Fallouts, and boy did they bring back the classics.

The Mojave Wasteland is much more inhabited than the Capital Wasteland, mostly because the titular city was spared most of the destruction of the Great War by the efforts of one Mr House, now its enigmatic ruler some 200 years later. But even outside of the city, the Mojave is brimming with the local inhabitants and the presence of two invading factions.

The plot at first concerns itself with you, the Courier, being robbed of your package and left for dead. Once you track down the guy that did it, you come back into possession of the item that was stolen and your efforts have gained the attention of the three major factions, who now all want your help.

The first is Mr House, a Pre-War Industrialist who wants to make Vegas great again, damn the desires of everyone else. Then is the New Californian Republic, a state-spanning democracy dedicated to providing equality, freedom and basic living for all under its banner. Then there’s the aggressive, imperialist slave army known as Caesar’s Legion.

Who you work with is your choice, and each has their ups and downs. House is an excellent administrator, but has no interest in anything beyond Vegas’ wellbeing. The NCR are nice guys, but their bloated bureaucracy and idiot Presidents are dragging things down. Caesar’s Legion will establish order, and quickly. But they’re bloodthirsty, technology hating slavers that treat women like cattle and destroy whatever culture of beliefs you held before.

Well Vault Boy likes it

But moving on from the major players and glossing over the minor ones, what’s different in the gameplay? Well, the basics are the same. This game’s more difficult. The old school developers have made gamers fear Deathclaws and Super Mutants again. Armour works differently, Big Guns as a skill has been dropped, with each such weapon instead using a skill based on its ammo type.

And of course, there’s Hardcore Mode. This optional setting sounds great, but in practice I really think it should be handled differently. With this on, ammo has weight so you really have to pick your weapons carefully, you need to eat, drink and sleep regularly so a lot of that junk you can find has a point now, healing is much more difficult and if a companion’s health drops to zero, they’re gone. Permanently.

Now some of these options would allow for a fun, roleplaying experience. The others are just there to give you a challenge. What I want to know is why this has to be an all or nothing feature, instead of a bunch of options you can choose from.

The companions themselves are worthy of mentioning. In 3, they were rather basic. Dogmeat and Fawkes broke the game, while the rest were likely to die with varying degrees of ease. In New Vegas, the companions are instead useful for a wide variety of reasons and have interesting back stories you can explore that lead to a variety of quests. For example, Boone is a monstrously powerful shot as an ex-sniper, and you can recruit him for his skills and then help his work through his issues. Or Raul, who’ll keep your weapons in good condition and who you can convince to revive his old Vaquero skills or become a dedicated mechanic.

All this choice and depth aside, it’s still difficult for me and many others to say whether or not this is the better game. Pretty much the only subject 3 wins out on is atmosphere, but it was such a strong atmosphere that it just might be enough. New Vegas trades the broken 50′s feel for a cowboy/swingin’ Vegas aesthetic that all but vanishes when you’re not in the Mojave itself or the streets of Vegas.

But still, this is a good game. The characters are great, the factions are plentiful and interesting, the moral choices are more ambiguous, the tweaked combat and new weapons fit and all the throwbacks to old Fallout are well executed and never intrusive.

If you liked 3 you’ll like this. It’s more of the same but from a different approach. 3 showed the world broken and barren, New Vegas shows us what civilisation’s up to. I hope the future games continue this approach, I want to see the NCR and Caesar’s Legion really go to war. I want to find out about the Commonwealth. And who else is out there? An army of tribals like the Great Khans? More Enclave? More Brotherhood of Steel? How’s about bringing the Pitt into this?

My recommendation for this game is just as strong as it was for its predecessor, but for different reasons.

Price: (CEX) £10 – XBOX 360
£10 – PS3
£10 – PC

(Steam) £14.99
DLC – £7.49 each/£22.47 combined

Guest Review – League of Legends and Heroes of Newerth


Hey guys, I’ve got another piece from Mick Deakin over at the Game Scene, so enjoy! Also, check out his blog too, here’s a link to his new piece: http://thegamescene.wordpress.com/2011/08/29/moba-and-f2p/
Well, I say “buy” but both games are free. Don’t be fooled though, they may be of the same genre and be clones of the same game, but they are very different. I will also be writing a sister post over at the game scene, so once you’ve finished reading this review, head over and check it out!

In case you don’t know what parent game I’m talking about, here’s a quick history lesson. Once upon a time, there was this little game called Warcraft 3, and people could modify it. One day, someone made a little mod called Defence of the Ancients and it became one of the most successful game mods ever. It even spawned the whole genre that is now called MOBA, Multiplayer Online Battle Arena.

If you let them, these games can suck up a huge about of your time. The rules are simple, but mastery takes a lot of practice. There are 2 bases, top right and bottom left of a square map, and 3 ‘lanes’ between them, top, middle and bottom, with ‘jungle’ filling in the spaces. The goal is to destroy the main building in the enemy base but there are turrets along the lanes getting in the way. Fortunately, both bases spawn minions to help you along the way, and if you get into the enemy base there are buildings that, when destroyed, buff your minions. Your role in all of this is to control a hero or champion and deal the majority of the damage.

Each champion has their own unique abilities, strengths and weaknesses and you have to choose which one you will wreak havoc with before the game starts. Your hero earns experience, to level up through the match and acquire more of their abilities, by killing enemy heroes, enemy minions, enemy towers or neutral monsters, the beasts that call the jungle their home. Landing the killing blow on an enemy minion isn’t necessary to get experience, simply being near them when they die grants you a share of it, but it is needed if you want to get gold. Gold can then be spent on shiny items to buff your hero and get an edge over the competition. Gold is also rewarded when you kill and enemy hero or your team destroys a turret. Yeah, simple…

That’s just about where the similarities end with the two games. Heroes of Newerth (HoN) continued where DotA had left off, using the same stat system and keeping things like denial (killing allied minions to stop enemies getting gold or exp) whereas League of Legends (LoL) took a simpler approach, splitting apart the stats into more descriptive attributes and removing the gold penalties for dying. This means that LoL is a much more intuitive system for the beginner, but HoN is by no means out of reach if you’re a little more determined.

Riot games (the people who make LoL) are also releasing a new game mode soon, which should keep you entertained long after you’ve become bored of the same 3 lanes over and over again.

Lastly, one key factor I find is often missed out of reviews, is the community. HoN is on the back foot here too. Don’t play it if you don’t like being verbally abused, as it’s possibly the worst community I’ve ever had the misfortune of encountering. I have even heard of people being quite viciously labelled as “noobs” on servers which advertise as being for “noobs” only. I’m not saying LoL is only full of saintly helpful people, but you may only get an abusive moron once in 10 or more games.

Of course, Valve’s Dota* 2 is coming out soon, and if you really like LoL or HoN you may be tempted to buy it. I know I am. However, it appears to be going along the same lines of HoN and sticking to all the original mechanics. Just something to bear in mind if you really hate HoN’s way of doing things.

* Interesting Fact: Note the ‘a’ not being capitalised. Someone filed a counter patent on the words “Defence of the Ancients” so Dota 2 is technically not the sequel to DotA.

Previous Older Entries Next Newer Entries

Follow

Get every new post delivered to your Inbox.

Join 229 other followers